learn & explore math with python
https://cme295.stanford.edu/ - Transformers & Language Models
1. Two engines in RL training
The text describes two separate engines:
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Sampler engine – generates rollouts (sequences of actions/states) using the current policy.
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Runs fast because inference is cheaper than training.
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Uses frameworks like vLLM / SGLang.
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Optimized for speed, not perfect numerical fidelity.
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Learner engine – computes policy updates (backpropagation and gradient updates).
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Uses frameworks like FSDP / DeepSpeed for distributed training.
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Runs slower because it does heavy computation (matrix multiplications, gradients).
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Hardware angle:
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Sampler engine is CPU/GPU-light, optimized for high throughput of inference.
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Learner engine is GPU-heavy, uses distributed GPUs with high memory bandwidth and compute.
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Most RL training cost is in inference (sampler), so making it fast saves a lot of GPU hours.
2. The mismatch problem
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The sampler and learner engines aren’t identical.
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They might produce slightly different token probabilities due to optimizations, quantization, or implementation differences.
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This means the data used to train (from sampler) is slightly off-policy for the learner.
Hardware angle:
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Differences could come from precision optimizations (e.g., FP16, BF16, INT8) in sampler vs full-precision gradients in learner.
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Different hardware (TPU vs GPU, or GPU with tensor cores vs CPU) can amplify these mismatches.
3. Truncated Importance Sampling (TIS)
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TIS corrects the mismatch by weighting gradients according to the ratio of target (learner) probabilities to sampler probabilities.
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The “truncated” part caps the ratio to avoid extreme values destabilizing training.
Hardware angle:
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TIS introduces some extra computation, but mostly involves scaling gradients—not a huge overhead on modern GPUs.
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The main benefit is stability and correctness, allowing distributed and mixed-precision hardware setups to work reliably.
4. Why logged rewards can appear lower
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Training reward is logged from the sampler’s rollouts, not the learner.
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TIS corrects for learner expectation, so the updates are better for final performance, even if the sampler’s logged reward temporarily looks lower.
Hardware angle:
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This is purely software/statistical, no direct impact on hardware.
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But it highlights why fast samplers are critical: even if they are slightly inaccurate, TIS ensures the GPU-heavy learner still gets correct gradient updates.
✅ Key hardware takeaways
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Sampler needs to be extremely fast – optimized inference frameworks and hardware acceleration (e.g., tensor cores, GPU/CPU vectorization).
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Learner is heavy – uses GPUs/TPUs for backpropagation; distributed training frameworks are critical.
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Mismatch is inevitable on heterogeneous hardware – precision differences, library differences, or hardware-specific optimizations can cause small distribution shifts.
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TIS is a software solution to hardware heterogeneity – it compensates for differences without needing extra high-end hardware.
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Logging artifacts – lower training reward is not a hardware problem, just a reflection of the mismatch between fast sampler and slower learner.
💡 TL;DR for hardware:
TIS doesn’t require new hardware—it’s a smart software trick to handle hardware-induced mismatches between a fast inference engine (sampler) and a heavy GPU-based learner. It allows you to use very fast, optimized inference hardware without hurting final RL performance, even if the training logs look worse temporarily.
Disclaimer:
For educational purposes only— chatgpt explaining RL concepts and hardware trade-offs, not professional advice.
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